Package | com.fileitup.fisixengine.utils |
Class | public class MouseAttacher |
Implements | EngineObject |
Property | Defined by | ||
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active : Boolean = true | MouseAttacher | ||
dynamicObject : Particle | MouseAttacher | ||
ease : Number | MouseAttacher | ||
mouseObject : DisplayObject | MouseAttacher | ||
parent : FisixEngine | MouseAttacher |
Method | Defined by | ||
---|---|---|---|
MouseAttacher(obj:Particle, mouse:DisplayObject, easing:Number)
Creates a MouseAttacher object
| MouseAttacher | ||
dispose():void
Disposes of the MouseAttacher.
| MouseAttacher | ||
unload():void
Removes the MouseAttacher from the simulation and disposes of it.
| MouseAttacher | ||
update():void
Updates the attached Particle.
| MouseAttacher |
active | property |
public var active:Boolean = true
dynamicObject | property |
public var dynamicObject:Particle
ease | property |
public var ease:Number
mouseObject | property |
public var mouseObject:DisplayObject
parent | property |
public var parent:FisixEngine
MouseAttacher | () | constructor |
public function MouseAttacher(obj:Particle, mouse:DisplayObject, easing:Number)
Creates a MouseAttacher object
Parametersobj:Particle — The object you'd like to attach to the mouse (ie. Particle, Polygon)
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mouse:DisplayObject — A Flash Particle to get the mouse coordinates from (ie. root)
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easing:Number — A value 1 or greater which specifies the amount of easing to apply to the force added to the object.
1 means no easing at all, while higher values represent higher easing.
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dispose | () | method |
public function dispose():void
Disposes of the MouseAttacher. Use this method only after you have removed the Attacher from the simulation. Or simply use unload()
See also
unload | () | method |
public function unload():void
Removes the MouseAttacher from the simulation and disposes of it. Use this function when you no longer need the Attacher.
update | () | method |
public function update():void
Updates the attached Particle. This function is automatically called by the engine.