wait.eliens.net

draw(scivic mission frame(s)::  politic(s) / violence / chance(s

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 play creative role(s)::  ROAD  GEM  BRIDGE 

media -- modern / battletool(s) / spread(s) / poetic(s) / motion(s)identity / building(s) / etc 

experiment(s) -- agile(s) / swarm(s) / school(s) / economic(s) / value(s) / social(s) / student(s) http://hug.eliens.net/


                                                 it is mind over matter,
                                                 but if you don't mind, it doesn't matter!

strategy -- select / educationgame(s) / screen(s) / impact(s) / war(s) / space(s) / quote(s)  http://code.eliens.net/

  1. time is money
  2. the law of supply and demand regulates the line
  3. we value what we wait for
  4. status dictates who waits
  5. the longer people will wait for you, the greater your status
  6. money buys a place in front
  7. the more powerful control who waits
  8. waiting can be an effective instrument of control
  9. time can be given as a gift
  10. if you break into linedo it at the rear

reading(s) -- martial / careerteacher(s) / hack(s) / slowbrainissue(s) / dilation / topic(s) http://trap.eliens.net/

(includeadvice to (potentialplayer(s) -- have fun !

remember: workshop storytelling over career(s) & waiting game(svoor (project) interactive multimedia ! 
dream... slow, slow, slow ... (obligatory) (seriouscareer game(s) for TECH020 http://gift.eliens.net/ ... http://gift.eliens.net/ ?
and as an (additional) intellectual challenge, I may ask you: what is the resolution of choice ? 
remember, it is about commitment !
and ... ehm ... another invitation... wait ... slow, slow, slow ...   technology + co-creativity = utopia ?

http://program.eliens.net/ upside-down / current / cycle / stage  :: http://www.cs.vu.nl/~eliens/create/@machine-line-experiment.html trail(s) -- Æ http://fly.eliens.net

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campaign(sagainst noise::  create / learn / observe / play / topical media